What term is used for a programming construct that specifies methods and attributes related to an object?

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The term that refers to a programming construct defining methods and attributes related to an object is "class." In object-oriented programming, a class serves as a blueprint for creating objects. It encapsulates data (attributes) and functions (methods) that operate on that data. This allows for the creation of multiple instances (objects) from a single class, each with their own individual states while still sharing the structure and behaviors defined by the class.

Classes enable the principles of encapsulation, inheritance, and polymorphism, which are key concepts in object-oriented programming. By organizing code into classes, developers can create more modular, reusable, and maintainable programs.

In contrast, an interface is a contract that defines a set of methods without implementing them, primarily used to ensure that certain classes adhere to specific methods. A module is a general term for a file or collection of functions and variables that can be used across different parts of a program. A library refers to a collection of pre-written code that can be used in various programs, often containing multiple classes or functions to facilitate specific tasks. These terms are related but do not specifically embody the concept of defining both methods and attributes in the way a class does.

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