What is a template for creating objects called in object-oriented programming?

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In object-oriented programming, a template for creating objects is referred to as a class. A class defines the properties (attributes) and behaviors (methods) that the created objects will have. When you create an object from a class, that object is known as an instance of the class.

Classes serve as blueprints from which individual objects are instantiated. For example, if you have a class called Car, it might define attributes like color and model, and methods like drive and stop. Each Car object created using this class will have its own unique attributes but will share the methods and structure defined by the Car class.

The other options represent different concepts. An instance is a specific object created from a class. A module generally refers to a separate file or space that organizes functions and classes but does not directly serve as a template for objects. A function is a block of code designed to perform a specific task and does not encapsulate attributes and methods in the way a class does. Thus, in the context of object-oriented programming, the class is the foundational concept that allows for the creation of objects.

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