How do classes and objects relate in OOP?

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In object-oriented programming (OOP), classes and objects have a specific and fundamental relationship. A class serves as a blueprint or template for creating objects. It defines the properties (attributes) and behaviors (methods) that the objects instantiated from the class will have. When you create an object, you are essentially instantiating a class, which means you are creating a specific instance of that class with its own set of data.

This concept is central to OOP, as it allows for the creation of multiple objects from the same class, enabling code reusability and organization. For example, if you have a class called Car, you can create multiple Car objects like myCar and yourCar, each having its own properties such as color, model, and speed, but all sharing the common structure and behaviors defined in the Car class.

In contrast, the other options do not accurately represent the relationship between classes and objects within OOP principles.

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